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Actions Index

The actions (click magnifiers for details);   kinds of action;   commands A to Z;   actions A to Z;   the applicable rules.
What are actions?  ; Creating new actions  ; Out of world actions (in red)  

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Standard actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating 

Standard actions which move the actor
Going , Entering , Exiting , Getting off 

Standard actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about 

Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off 

Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for 

Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing 

Standard actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swearing obscenely , Swearing mildly , Swinging , Rubbing , Setting it to , Waving hands , Buying , Singing , Climbing , Sleeping 

Standard actions which happen out of world
Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Switching the story transcript on , Switching the story transcript off , Requesting the story file version , Requesting the score , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Switching score notification on , Switching score notification off , Requesting the pronoun meanings 

Actions defined by the extension Simple Chat by Mark Tilford
Finding responses to   , Giving text for   , Giving link to   , Preparing   

Actions defined by the extension Inform ATTACK by Victor Gijsbers
Switching the numbers off   , Switching the numbers on   , Concentrating   , Parrying   , Dodging   , Readying   , Reloading   

New actions defined in the source
Peeking  , Pieing  , Throwing  , Photographing  , Nounless-photographing  , Abouting  


Named kinds of action

acting fast 
  defined as any of the following acts:
    Examining something 
    Taking inventory 
    Smelling 
    Smelling something 
    Looking 
    Looking under something 
    Listening 
    Listening to something 
    Thinking 
    Quitting the game 
    Saving the game 
    Restoring the game 
    Restarting the game 
    Verifying the story file 
    Switching the story transcript on 
    Switching the story transcript off 
    Requesting the story file version 
    Requesting the score 
    Preferring abbreviated room descriptions 
    Preferring unabbreviated room descriptions 
    Preferring sometimes abbreviated room descriptions 
    Switching score notification on 
    Switching score notification off 
    Requesting the pronoun meanings 


Commands available to the player

"[direction]" - Going

"a [thing]"  - Attacking 
"about"  - Abouting 
"abstract", a testing command not available in the final game
"actions", a testing command not available in the final game
"adjust", same as "set" 
"answer [text] to [someone]" - Answering it that  (reversed)
"ask [someone] for [something]" - Asking it for 
"ask [someone] about [text]" - Asking it about 
"attach", same as "tie" 
"attack [something]" - Attacking 
"awake", same as "wake" 
"awaken", same as "wake" 
"axe [someone]"  - Attacking 

"break", same as "attack" 
"brief" - Preferring sometimes abbreviated room descriptions 
"burn [something]" - Burning 
"buy [something]" - Buying 

"c"  - Concentrating 
"carry", same as "take" 
"check", same as "examine" 
"chop", same as "cut" 
"clean", same as "rub" 
"clear", same as "push" 
"climb [something]" - Climbing 
"climb up/over [something]" - Climbing 
"close [something]" - Closing 
"close up [something]" - Closing 
"close off [something]" - Switching off 
"concentrate"  - Concentrating 
"consult [something] on/about [text]" - Consulting it about 
"cover", same as "close" 
"crack", same as "attack" 
"cross", same as "enter" 
"cut [something]" - Cutting 

"describe", same as "examine" 
"destroy", same as "attack" 
"discard", same as "drop" 
"display", same as "show" 
"disrobe", same as "shed" 
"do"  - Dodging 
"dodge"  - Dodging 
"doff", same as "shed" 
"don", same as "wear" 
"drag", same as "pull" 
"drink [something]" - Drinking 
"drop [things preferably held]" - Dropping 
"drop [something preferably held] at/against/on/onto [something]" - Throwing it at 
"drop [other things] in/into/down [something]" - Inserting it into 
"drop [other things] on/onto [something]" - Putting it on 
"dust", same as "rub" 

"eat [something preferably held]" - Eating 
"embrace", same as "kiss" 
"enter" - Entering 
"enter [something]" - Entering 
"examine [something]" - Examining 
"exit" - Exiting 

"fasten", same as "tie" 
"feed", same as "give" 
"feel", same as "touch" 
"fight", same as "attack" 

"get out/off/down/up" - Exiting 
"get in/on" - Entering 
"get [things]" - Taking 
"get in/into/on/onto [something]" - Entering 
"get off/down [something]" - Getting off 
"get [things inside] from [something]" - Removing it from 
"give [someone] [something preferably held]" - Giving it to  (reversed)
"give [something preferably held] to [someone]" - Giving it to 
"glklist", a testing command not available in the final game
"go" - Going 
"go [direction]" - Going 
"go [something]" - Entering 
"go into/in/inside/through [something]" - Entering 
"gonear", a testing command not available in the final game

"hear [something]" - Listening to 
"help"  - Abouting 
"hit", same as "attack" 
"hold", same as "take" 
"hop", same as "jump" 
"hug", same as "kiss" 

"i", same as "inventory" 
"insert [other things] in/into [something]" - Inserting it into 
"inv", same as "inventory" 
"inventory" - Taking inventory 

"jump" - Jumping 

"kill", same as "attack" 
"kiss [someone]" - Kissing 

"l", same as "look" 
"leave", same as "exit" 
"light", same as "burn" 
"listen" - Listening to 
"listen to [something]" - Listening to 
"lock [something] with [something preferably held]" - Locking it with 
"long" - Preferring unabbreviated room descriptions 
"look" - Looking 
"look [something]" - Examining 
"look through keyhole"  - Peeking 
"look at [something]" - Examining 
"look inside/in/into/through [something]" - Searching 
"look under [something]" - Looking under 
"look up [text] in [something]" - Consulting it about  (reversed)

"make photo"  - Nounless-photographing 
"make photo of [someone]"  - Photographing 
"make a photo of [someone]"  - Photographing 
"move", same as "push" 
"murder", same as "attack" 

"nap", same as "sleep" 
"no" - Saying no 
"normal" - Preferring sometimes abbreviated room descriptions 
"notify" - Switching score notification on 
"notify on" - Switching score notification on 
"notify off" - Switching score notification off 
"nouns" - Requesting the pronoun meanings 
"numbers off"  - Switching the numbers off 
"numbers on"  - Switching the numbers on 

"offer", same as "give" 
"open [something]" - Opening 
"open [something] with [something preferably held]" - Unlocking it with 
"out", same as "exit" 

"p"  - Parrying 
"parry"  - Parrying 
"pay", same as "give" 
"peek"  - Peeking 
"peek through keyhole"  - Peeking 
"photograph"  - Nounless-photographing 
"photograph [someone]"  - Photographing 
"pick up [things]" - Taking 
"pick [things] up" - Taking 
"pie [someone]"  - Pieing 
"polish", same as "rub" 
"present", same as "show" 
"press", same as "push" 
"pronouns" - Requesting the pronoun meanings 
"prune", same as "cut" 
"pull [something]" - Pulling 
"punch", same as "attack" 
"purchase", same as "buy" 
"purloin", a testing command not available in the final game
"push button"  - Nounless-photographing 
"push [something]" - Pushing 
"push [something] [direction]" - Pushing it to 
"push [something] to [direction]" - Pushing it to 
"put on [something preferably held]" - Wearing 
"put [something preferably held] on" - Wearing 
"put down [things preferably held]" - Dropping 
"put [things preferably held] down" - Dropping 
"put [other things] in/inside/into [something]" - Inserting it into 
"put [other things] on/onto [something]" - Putting it on 

"q" - Quitting the game 
"quit" - Quitting the game 

"random", a testing command not available in the final game
"read [something]" - Examining 
"read about [text] in [something]" - Consulting it about  (reversed)
"read [text] in [something]" - Consulting it about  (reversed)
"ready [weapon]"  - Readying 
"relations", a testing command not available in the final game
"reload [held weapon]"  - Reloading 
"remove [something preferably held]" - Taking off 
"remove [things inside] from [something]" - Removing it from 
"restart" - Restarting the game 
"restore" - Restoring the game 
"rotate", same as "turn" 
"rub [something]" - Rubbing 
"rules", a testing command not available in the final game
"run", same as "go" 

"save" - Saving the game 
"say", same as "answer" 
"scale", same as "climb" 
"scenes", a testing command not available in the final game
"scope", a testing command not available in the final game
"score" - Requesting the score 
"screw", same as "turn" 
"script" - Switching the story transcript on 
"script on" - Switching the story transcript on 
"script off" - Switching the story transcript off 
"scrub", same as "rub" 
"search [something]" - Searching 
"set [something] to [text]" - Setting it to 
"shed [something preferably held]" - Taking off 
"shift", same as "push" 
"shine", same as "rub" 
"short" - Preferring abbreviated room descriptions 
"shout", same as "answer" 
"show [someone] [something preferably held]" - Showing it to  (reversed)
"show [something preferably held] to [someone]" - Showing it to 
"showheap", a testing command not available in the final game
"showme", a testing command not available in the final game
"showverb", a testing command not available in the final game
"shut", same as "close" 
"sing" - Singing 
"sip", same as "drink" 
"sit on/in/inside [something]" - Entering 
"sit on top of [something]" - Entering 
"skip", same as "jump" 
"sleep" - Sleeping 
"slice", same as "cut" 
"smash", same as "attack" 
"smell" - Smelling 
"smell [something]" - Smelling 
"sniff", same as "smell" 
"sorry" - Saying sorry 
"speak", same as "answer" 
"spy"  - Peeking 
"squash", same as "squeeze" 
"squeeze [something]" - Squeezing 
"stand" - Exiting 
"stand up" - Exiting 
"stand on [something]" - Entering 
"superbrief" - Preferring abbreviated room descriptions 
"swallow", same as "drink" 
"sweep", same as "rub" 
"swing [something]" - Swinging 
"swing on [something]" - Swinging 
"switch [something switched on]" - Switching off 
"switch [something]" - Switching on 
"switch on [something]" - Switching on 
"switch [something] on" - Switching on 
"switch [something] off" - Switching off 
"switch off [something]" - Switching off 

"take inventory" - Taking inventory 
"take photo"  - Nounless-photographing 
"take [things]" - Taking 
"take off [something]" - Taking off 
"take [something] off" - Taking off 
"take [things inside] from [something]" - Removing it from 
"take [things inside] off [something]" - Removing it from 
"take picture of [someone]"  - Photographing 
"take photo of [someone]"  - Photographing 
"take a picture of [someone]"  - Photographing 
"take a photo of [someone]"  - Photographing 
"taste [something]" - Tasting 
"tell [someone] about [text]" - Telling it about 
"test", a testing command not available in the final game
"think" - Thinking 
"throw [something]"  - Throwing 
"thump", same as "attack" 
"tie [something] to [something]" - Tying it to 
"torture", same as "attack" 
"touch [something]" - Touching 
"trace", a testing command not available in the final game
"transcript" - Switching the story transcript on 
"transcript on" - Switching the story transcript on 
"transcript off" - Switching the story transcript off 
"tree", a testing command not available in the final game
"turn [something]" - Turning 
"turn [something] on" - Switching on 
"turn on [something]" - Switching on 
"turn [something] off" - Switching off 
"turn off [something]" - Switching off 
"twist", same as "turn" 

"uncover", same as "open" 
"unlock [something] with [something preferably held]" - Unlocking it with 
"unscrew", same as "turn" 
"unwrap", same as "open" 

"verbose" - Preferring unabbreviated room descriptions 
"verify" - Verifying the story file 
"version" - Requesting the story file version 

"wait" - Waiting 
"wake" - Waking up 
"wake up" - Waking up 
"wake [someone]" - Waking 
"wake [someone] up" - Waking 
"wake up [someone]" - Waking 
"walk", same as "go" 
"watch", same as "examine" 
"wave" - Waving hands 
"wave [something]" - Waving 
"wear [something preferably held]" - Wearing 
"wipe", same as "rub" 
"wreck", same as "attack" 

"x", same as "examine" 

"y", same as "yes" 
"yes" - Saying yes 

"z", same as "wait" 


Actions in alphabetical order

abouting 

answering it that 

asking it about 

asking it for 

attacking 

burning 

buying 

climbing 

closing 

concentrating 

consulting it about 

cutting 

dodging 

drinking 

dropping 

eating 

entering 

examining 

exiting 

finding responses to 

getting off 

giving it to 

giving link to 

giving text for 

going 

inserting it into 

jumping 

kissing 

listening to 

locking it with 

looking 

looking under 

nounless-photographing 

opening 

parrying 

peeking 

photographing 

pieing 

preferring abbreviated room descriptions 

preferring sometimes abbreviated room descriptions 

preferring unabbreviated room descriptions 

preparing 

pulling 

pushing 

pushing it to 

putting it on 

quitting the game 

readying 

    

reloading 

removing it from 

requesting the pronoun meanings 

requesting the score 

requesting the story file version 

restarting the game 

restoring the game 

rubbing 

saving the game 

saying no 

saying sorry 

saying yes 

searching 

setting it to 

showing it to 

singing 

sleeping 

smelling 

squeezing 

swearing mildly 

swearing obscenely 

swinging 

switching off 

switching on 

switching score notification off 

switching score notification on 

switching the numbers off 

switching the numbers on 

switching the story transcript off 

switching the story transcript on 

taking 

taking inventory 

taking off 

tasting 

telling it about 

thinking 

throwing 

throwing it at 

touching 

turning 

tying it to 

unlocking it with 

verifying the story file 

waiting 

waking 

waking up 

waving 

waving hands 

wearing 


Rules governing actions

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Persuasion  ... rulebook

 name

There are no rules in this rulebook.

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Unsuccessful attempt by  ... rulebook

 name

There are no rules in this rulebook.

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Before  ... rulebook

 name

    opening the trunk   

    peeking   

    photographing   

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Instead  ... rulebook

 name

    attacking the count when the player has the axe   

    attacking cherubino when the player has the axe   

    attacking susanna when the player has the axe   

    going up when the player is in the trunk   

    attacking something when the player has the pie   

    throwing the pie at something   

    putting the pie on something   

    examining the keyhole   

    eating the pie   

    photographing the count   

    photographing cherubino   

    photographing susanna   

    opening the trunk   

    entering the trunk   

    examining the mystery man   

    examining the player   

    giving text for sc_inv_1   

    finding responses to sc_inv_1   

    giving link to sc_inv_2   

    giving text for sc_inv_2   

    giving link to sc_inv_3   

    giving text for sc_inv_3   

    finding responses to sc_inv_3   

    giving link to sc_inv_4   

    giving text for sc_inv_4   

    giving link to sc_inv_5   

    giving text for sc_inv_5   

    finding responses to sc_inv_5   

    giving link to sc_inv_6   

    giving text for sc_inv_6   

    giving link to sc_inv_7   

    giving text for sc_inv_7   

    giving link to sc_inv_8   

    giving text for sc_inv_8   

    giving text for sc_peek_1   

    finding responses to sc_peek_1   

    giving link to sc_peek_2   

    giving text for sc_peek_2   

    giving link to sc_peek_3   

    giving text for sc_peek_3   

    finding responses to sc_peek_3   

    giving link to sc_peek_4   

    giving text for sc_peek_4   

    giving link to sc_peek_5   

    giving text for sc_peek_5   

    finding responses to sc_peek_5   

    giving link to sc_peek_6   

    giving text for sc_peek_6   

    giving link to sc_peek_7   

    giving text for sc_peek_7   

    photographing the player   

    examining a natural weapon  standard description of a natural weapon rule   name  unlist 

    dropping something   

    taking inventory for the first time   

    exiting when the player is in the trunk   

    jumping when the player is in the trunk   

    singing   

    peeking   

    throwing   

    nounless-photographing   

default outcome is failure

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Check ... rulebook

 name

Check rules are tied to specific actions, and there are too many to index here. For instance, the check taking rules can only ever affect the taking action, so they are indexed on the detailed index page for taking.

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Carry out ... rulebook

 name

Carry out rules are tied to specific actions, and there are too many to index here.

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After  ... rulebook

 name

    putting on a readied weapon  unready on putting on rule   name  unlist 

    inserting into a readied weapon  unready on inserting rule   name  unlist 

    examining a killed person  give list of possession on dead person rule   name  unlist 

    dropping a readied weapon  unready on dropping rule   name  unlist 

    looking for the first time  looking at the beginning of the game is not acting fast rule   name  unlist 

default outcome is success

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Report ... rulebook

 name

Report rules are tied to specific actions, and there are too many to index here.

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